Course Overview
The Digital Image – Analog v/s Digital and the Binary world – Digital Colour, Channels, bit depth and resolutions – Bitmap and Vector graphics – Boolean operations and Blend modes Getting Real world into the Digital Realm – Input tools like digital photography, video, digital intermediate (DI) for film, scanning and 3D digitizing – Paint and Photo retouching tools Organising your data – Data management tools – Organization of Research with Mindmaps and Story Concept Creation – Spreadsheets Animation and the Digital world – Tradigital Animation – 3D Animation – Other methods of Animation Digital Filmmaking – Compositing and Special Effects – Editing – Sound Engineering Other Digital Technologies – Motion Control – Motion Capture – Motion Tracking – Image Processing, Matting and Keying – Use of various technological concepts like solid dynamics, fluid dynamic, fractals etc. in animation. Digital Implementation of Traditional Animation Principles – an introduction.
| Total Credits | 2.0 |
| Type | Theory |
| Lecture | 1.0 |
| Half Semester | N |
| Text Reference | Dan Ablan, Digital Cinematography & Directing, New Riders; 1 edition (3 December 2002)Jeremy Birn, Digital Lighting & Rendering, New Riders Press, 2000Owen Demers, Digital Texturing & Painting, New Riders Press, 2001Glenn Kirkpatrick, Flash Cartoon Animation: Learn from the Pros, A-Press,2003 |
About Instructor

Prof. Sumant Muralidhar Rao
Prof. Sumant Muralidhar Rao is an engineer, designer and an animato and has 13 years experience in the field of animation, and special effects filmmaking. He has been a consultant to Discreet, (a Canadian based company, that makes leading animation, editing and compositing software) and Tata Elxsi India Limited. He was the Director and one of the founding members of Animagic, a company with a sterling reputation for the quality of it’s work, be it traditional animation, computer graphics, special effects or illustration and design for print and the internet.
