Course Overview
Definition of games. differences between toys, puzzles and games. Classification of games. Learning through games. Educational games with focus on fun vs/and education. Use of luck vs development of strategic thinking and problem solving in game design. Concepts of play value and game play. Game design process. Iterative cycles in game design process. Players 302222 involvement in design process. Feedback as a source of creativity in game design. Differences between game design and other design areas. Age specificity of games. Learnability as a criteria for game design. Games as a social process. Studying and developing player interactions. Designing conventional game hardware and board games. Paper prototyping and testing. Play testing of games for feedback. Market for board games in India. The elective expects developing and play-testing an original game.
| Total Credits | 6.0 |
| Type | Theory |
| Tutorial | 4.0 |
| Half Semester | N |
| Text Reference | Berlin, Eric: Amazing family game board book: includes authentic game pieces, Pub: Innovative kids, 2005Crowford, Chris: Chris Crawford on game design, Publisher: New Riders, 2003Meigs, Tom: Ultimate game design: building game worlds by publisher: McG Hill, 2003Rouse, Richard III: Game design: theory and practice, Publisher, Wordware Pub, 2005Rules of play: Game design fundamentals, Publisher: MIT, 2004Swamy, Nanu: Basic game design and creation for fun and learning, Publisher: Charles River Media, 2006 Thompson, Jim: Game design course, Jim, Pub: John Wiley, 2007 |
About Instructor(s)


Prof. Girish Vinod Dalvi I Prof. Athavankar Uday A.
