Course Overview
-Free hand vehicle sketching from different viewing angles emphasizing Perspective, Scale and proportion -Free flowing vehicle form sketching -Marker rendering techniques for automotive products. -Detailing of complex surfaces through contour lines -Sketching practice of two wheeled vehicles (cycle, motorcycle, scooter), three wheeled vehicles (cycle rickshaw, auto rickshaw, tonga), four wheeled vehicle (car: hatchback, sedan, SUV, MUV), Commercial vehicles (buses, trucks).
| Total Credits | 4.0 |
| Type | Theory |
| Practical | 4.0 |
| Half Semester | N |
| Text Reference | -Powell, Dick (1996). Design Rendering Techniques: A Guide to Drawing &Presenting Design Ideas, North Light Books. -Eissen, K., &Steur, R. (2008). Sketching (Vol. 5, No. 741.2 EIS s). Page OnePublishing. -Taylor &Haylett (2006). How to draw cars like a pro: 2nd Edition; Motorbooks Studio. -Ungar, Joseph (1985). Rendering in Mixed Media. Watson Guptill Whitney publishing company. -Robertson, S. (2004). The Techniques of Scott Robertson: Volume 1 to 6.Gnomon workshop and design studio. -Belker, Harald (2006). The Techniques of Harald Belker Vol. 1 to 3.Gnomon workshop and design studio.-Caplin, Steve. Banks, Adam (2003). The Complete Guide to DigitalIllustration, Publisher: WatsonGuptillPublications. -Demers, Owen (2001). Digital Texturing & Painting, New Riders Press |
About Instructor(s)


Prof. Sugandh Pardeep Malhotra | Prof. Nishant Sharma
